xtremist999 Posted December 7, 2013 Share Posted December 7, 2013 Hi there, I have an issue with the some emitting from some cached RBD objects. I'm trying to get the smoke emitting from the objects as they crumble and fall down, but smoke only seems to emit from the world origin when the volumes of the RBD objects get close to that area and then travel up and "ignite" the objects above with more smoke. If it doesn't make sense, I've attached a quicktime mov file demonstrating the problem, and I've attached a zip file with the Houdini NC file and 50 frames of the BGEO cache. Thanks playblast_001-240.mov fractureSmokeTest.zip Quote Link to comment Share on other sites More sharing options...
Guest tar Posted December 7, 2013 Share Posted December 7, 2013 what happens if you turn off the resize container in the autodop? Quote Link to comment Share on other sites More sharing options...
xtremist999 Posted December 7, 2013 Author Share Posted December 7, 2013 Oh that works! I'm still getting my head around the smoke solver, but its starting to make sense now. Thanks for that. Quote Link to comment Share on other sites More sharing options...
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