windwolfx23 Posted December 25, 2013 Share Posted December 25, 2013 Hi guys~ how can I use VOP SOP to do a rebuild fx: move fragments back to their original position and orientation. I managed to get back to the original position, but have no clue how to do the rotation. rebuild.hip Quote Link to comment Share on other sites More sharing options...
mightcouldb1 Posted December 25, 2013 Share Posted December 25, 2013 Use spherical linear interpolation, you will need to extract the transformations, you can use matrix3 to quaternion and do the slerp that way or simply build your own axis and angles in vops Quote Link to comment Share on other sites More sharing options...
mightcouldb1 Posted December 25, 2013 Share Posted December 25, 2013 Also, https://vimeo.com/17309337 Quote Link to comment Share on other sites More sharing options...
windwolfx23 Posted December 26, 2013 Author Share Posted December 26, 2013 Thank you orient.jpg Use spherical linear interpolation, you will need to extract the transformations, you can use matrix3 to quaternion and do the slerp that way or simply build your own axis and angles in vops Thank you mightcouldb1~ I watched the video, it's great but my project got multi-solver involved, and I have to use a sop solver to do the rebuild , the function "slerp" sounds the right one to do the trick , but I havn't got it work, here is my vex codes: if(@Frame>50) { float time_form = fit(@Frame,50,200,0,1.0); @orient = slerp(@orient,@ini_orient,time_form); } I just want the @orient value blend to @ini_orient value in 150 frames and start from frame 50. 1 Quote Link to comment Share on other sites More sharing options...
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