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packed RBD control


JuriBryan

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Hi everyone,
I am looking into packed RBD sims at the moment and they seam to be much faster then the old way of doing those sims.
But there are a questions that I can't seam to find an answer for so I thought I might as well ask you guys.
 

how can I display a attribute on my packed pieces?
This is really annoying in my opinion, I can't see velocity values nor point number values. Try laying down a sphere and a pack sop after it, and see if you can still see any attribute display working on that object.
This leads to a lot of problems in my opinion, with the old fracture solver I could run the sim and when one piece did not behave the way I want it to behave I could lay down a force and effect only that piece.
Now I know that I can lay down a pop wrangle with a if loop checking for a single piece and effecting it that way, and that would be fine with me, if I could see which piece I need to effect in the view port!
If I run a 10000 piece sim and I want to effect on piece that is close to the camera and suddenly freaks out I can only do that by trial and error, testing a force on every point until I hit the right one.....
And that is just stupid....
 

So I really hope that I am overlooking a easy fix here... and that I just have to get used to the new way.

Cheers and happy holidays, 

Juri

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Not sure what the recommaned workflow is ? how about

 

1.Creating custom attribute display option "name" of class "prim". attaching a bypassed sopsolver with unpack sop in it and unbypassing it on desired frame to know the name.
2.For velocity display attaching a static visualization might be of some use.

 

Cheers !

-Gaurav

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