JuriBryan Posted December 25, 2013 Share Posted December 25, 2013 Hi everyone,I am looking into packed RBD sims at the moment and they seam to be much faster then the old way of doing those sims.But there are a questions that I can't seam to find an answer for so I thought I might as well ask you guys. how can I display a attribute on my packed pieces?This is really annoying in my opinion, I can't see velocity values nor point number values. Try laying down a sphere and a pack sop after it, and see if you can still see any attribute display working on that object.This leads to a lot of problems in my opinion, with the old fracture solver I could run the sim and when one piece did not behave the way I want it to behave I could lay down a force and effect only that piece.Now I know that I can lay down a pop wrangle with a if loop checking for a single piece and effecting it that way, and that would be fine with me, if I could see which piece I need to effect in the view port!If I run a 10000 piece sim and I want to effect on piece that is close to the camera and suddenly freaks out I can only do that by trial and error, testing a force on every point until I hit the right one.....And that is just stupid.... So I really hope that I am overlooking a easy fix here... and that I just have to get used to the new way.Cheers and happy holidays, Juri Quote Link to comment Share on other sites More sharing options...
gaurav Posted December 26, 2013 Share Posted December 26, 2013 Not sure what the recommaned workflow is ? how about 1.Creating custom attribute display option "name" of class "prim". attaching a bypassed sopsolver with unpack sop in it and unbypassing it on desired frame to know the name.2.For velocity display attaching a static visualization might be of some use. Cheers ! -Gaurav Quote Link to comment Share on other sites More sharing options...
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