RyanReignRuiz Posted January 2, 2014 Share Posted January 2, 2014 Hello, I am currently trying to render a scene from an intro to fx tutorial of a character dissolving into smoke from points being emitted. In the scen viewport I have a color ramp on the points and it renders as a colored blobs. I am having trouble assigning a smoke shader. What is the best way to render smoke from points? Thanks 1 Quote Link to comment Share on other sites More sharing options...
RyanReignRuiz Posted January 2, 2014 Author Share Posted January 2, 2014 Currently, a dust puff sprite shader from the shop network is working the best. It also maintains the color from the particle color ramp. Quote Link to comment Share on other sites More sharing options...
woodenduck Posted January 2, 2014 Share Posted January 2, 2014 You would need to apply the smoke shader to a volume or at least some actual geometry rather than just points. You could copy spheres on to the points and add a uniform volume shader, or perhaps use the particle fluid surface sop. Have you considered using the particles as a volume source and creating a fully-fledged smoke sim? If you just want to use the points you might need to change the drop-down on 'Render - Geometry - render only points', if you are getting blobby results. Additionally you con control the size of the individual points by manipulating the 'width' attribute with an attrib create sop. Quote Link to comment Share on other sites More sharing options...
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