pgrochola Posted January 12, 2014 Share Posted January 12, 2014 Hey, I have a very simple curve rendering question.. Inside a shader.. how do you get the equivalent of parametric s? When building a shader, if i plug the parametric t into the surface color i get a nice black and white ramp running ALONG the curve. How do I get a ramp that runs ACROSS the curve? Pluging the parametric s into color doesn't return anything. (which makes sense because curve has no geometric thickness) What am I missing? thanks! Quote Link to comment Share on other sites More sharing options...
pgrochola Posted January 12, 2014 Author Share Posted January 12, 2014 ok got it. just tick on "shade curves as surfaces" in the dicing tab. Quote Link to comment Share on other sites More sharing options...
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