Nando Posted January 17, 2014 Share Posted January 17, 2014 Hi everyone I am experimenting on a butterfly flocking system, where i was inspired from , OZ the great and powerful where Franco falls from the sky and wonders the Beautiful nature among him and sees a bunch of butterfly(which actually looks like a tree) and flies away. I am almost there and I need some help no to get this up and running I created and simple model and animated it using chops and cycled it all the way, and scatterd some points in a surface and copied it over and i have used a stamp function on a time shift to randomly make the Wings flap over time, so that all the butterfly looks different (has a different look), and gave the points some force and it moves fine.. now i am stuck with the wings animation, basically i want to take control over the wings flapping, i.e I want the wings to get flapped when the butterfly is flying and not while resting . This s where i need your help, i tried and i am still trying, and learning to get this done. any help would be much appreciated. I have also attached a file, so far what i have and also for people who doesn't understand my broken English thanks in advance fly_flock_odforce.hip Quote Link to comment Share on other sites More sharing options...
JuriBryan Posted January 20, 2014 Share Posted January 20, 2014 create different animations for the different states you want the butterfly to be in.then you can create some attributes on your points, like when vel is greater then "value"/vel smaller then "value" and the same with rotation.now that you have the four attributes you can stamp different animation cycles on the points according to the state they are in. Quote Link to comment Share on other sites More sharing options...
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