Cake Kid Posted January 19, 2014 Share Posted January 19, 2014 (edited) Hello, I am, unfortunatelly, still beginning noob in Houdini and I would like to kindly ask you guys for a help. The effect I'm trying to achieve is: - There are two objects in the scene: 1., a cube, which is fractured into pieces (voronoi) and 2., a sphere, around which the pieces should orbit I'm sure there are many ways, how to achieve this, but the only way that I found is controlling the fractures with particles. Basically, there are 3 stages of the motion: 1., cube is still, not moving, 2., cube fractures, starts orbiting around the sphere, 3., pieces stop orbiting and fall on the ground (acting as RDB objects). I got to a point where my cube is fractured and every fracture has a point in the centre. I don't know how to use these particles to drive the voronoi pieces though... I'm a bit stuck, trying to come up with something smart, but I'm just running in the circles... Could you guys give me a hint, how to achieve this? .. I'm attaching my .hip file of what I have so far, to make it more clear.. Thank you control_fracture_with_particles.hipnc Edited December 2, 2015 by Cake Kid 1 Quote Link to comment Share on other sites More sharing options...
Guest tar Posted January 20, 2014 Share Posted January 20, 2014 Check out the procedural text tutorial. You should be able to copy the broken pieces to the particles. Houdini - Procedural Text Animation Tutorial Quote Link to comment Share on other sites More sharing options...
Cake Kid Posted January 21, 2014 Author Share Posted January 21, 2014 (edited) Oh I see, thank you very much. Two "foreach" nodes didn't work for me, so I made it work with only one foreach node and a copy node. Edited December 2, 2015 by Cake Kid Quote Link to comment Share on other sites More sharing options...
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