Keyframe Posted June 21, 2004 Share Posted June 21, 2004 Heya Houdini folk, Quick question. Hopefully. I have some 3200-odd channels animated in chops, that drive the animation of some primitives that are copied onto a particle system. Because of the geometric arrangement of the particle system [yes, it's a grid], I get somewhat [inevitable] regular patterns in the formation. Ideally, I would randomize the point numbers of the particle system, and thus help mask that "CG like" pattern - and that DOES in fact work, however, because the geometry that i'm copying onto the particle system, is referenced by point number - i'm kinda hosed on that approach (as they have to reference a uv coordinate set - based on a matching point number on the particle system, and a primitive number at SOP level). As far as I can tell, there is nothing that will prevent me from "shuffling" or "reordering" the animated channels in CHOPS though - except for the fact I have not been able to figure out a handy way to do that. My gut instinct tells me that the "reorder" CHOP is the way to go, but in order to manipulate N channels, I would be required to generate an order string N-entries long?! I tried both the shuffle and reorder CHOP - but have not been able to get them to play nicely. I even experimented with the "rename" chop with not much progress. Any thoughts would be greatly appreciated... Cheers, Gene Quote Link to comment Share on other sites More sharing options...
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