Malcolm Zaloon Posted January 29, 2014 Share Posted January 29, 2014 Hi how to Subtract with precision the collision volumes from fluid surface using new surfacing of H13 (vdb from particle fluid)? because booleans are so slow. ..in a compact form," how to emulate "collision volumes" port of old particle fluid surfacer?" Quote Link to comment Share on other sites More sharing options...
narbuckl Posted January 29, 2014 Share Posted January 29, 2014 vdbcombine node set to SDF Difference. vdbSubtract.hip Quote Link to comment Share on other sites More sharing options...
Malcolm Zaloon Posted January 30, 2014 Author Share Posted January 30, 2014 Wow, you are fast! Thank you Peon! Quote Link to comment Share on other sites More sharing options...
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