bloomendale Posted February 3, 2014 Share Posted February 3, 2014 Hi. This time i want to ask about flip sims. Especially about the optimal way of doing it when i need fake (displaced) waves from Ocean Evaluate node + secondaries (foam, spray, bubbles). Let's say i have a flip tank without any initial velocities and have my boat moving through it.The question is when displace points by Ocean evaluate to mimic waves? After main sim before whitewater solver and then use modified points to rebuild vel and surface fields and sim the secondaries?Or sim flip and secondaries in the plain calm tank and then deform all the points (using height as mask to not deform spray or other ballistic elements ) ? All i want is to have fake waves + flip and secondaries matches each other) Or maybe there is another approach?Thanks in advance. Quote Link to comment Share on other sites More sharing options...
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