TomRaynor Posted February 4, 2014 Share Posted February 4, 2014 Hi, I am trying to find the best and most efficient way to instance a shit-tonne of lights onto a set of points. I would like the lights to be a mixture of area lights, point lights and spot lights. I probably want IES profiles plugged into the lights as well. There seem to be a bunch of different ways to do instancing in Houdini and I am left confused as to which is generally the preferred way at this moment in time. I have checked out Peter Quint's vimeo tutorial on light instancing: http://vimeo.com/8681435 But I am wondering whether it is a bit outdated now? I have also tried setting up an instance node at object level object merging a bunch of points inside it and tried using both fast and full point instancing. It seems to kind of work correctly with point and area lights, but weirdly when I try and use a spot light, the lights all seem to be in very strange positions in the viewport. I have attached a hip file for reference. Is the instance node a bit buggy with lights? Do you have to use "full point instancing" with the instance node? Is there a better way to instance lots of lights? Do you have to use particles to instance lights onto or can you just use points? How can I get per point colour inherited onto instanced lights? Thanks very much, Tom instancingLights_v01.hip Quote Link to comment Share on other sites More sharing options...
Owl Posted February 14, 2014 Share Posted February 14, 2014 Hi, Tom, I think there might be way ("override properties" with light material?), but usually I use point() expression with instancepoint() instead of point number, and yeah spotlight geometry explodes Quote Link to comment Share on other sites More sharing options...
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