zhyravetsky Posted February 5, 2014 Share Posted February 5, 2014 shotgun tracers...anybody have an idea how to make it beter way..? Quote Link to comment Share on other sites More sharing options...
zhyravetsky Posted February 5, 2014 Author Share Posted February 5, 2014 Quote Link to comment Share on other sites More sharing options...
rafaelfs Posted February 5, 2014 Share Posted February 5, 2014 Particles! Quote Link to comment Share on other sites More sharing options...
zhyravetsky Posted February 5, 2014 Author Share Posted February 5, 2014 the smoke part... Quote Link to comment Share on other sites More sharing options...
rafaelfs Posted February 5, 2014 Share Posted February 5, 2014 the smoke part... Pyro! Quote Link to comment Share on other sites More sharing options...
rafaelfs Posted February 5, 2014 Share Posted February 5, 2014 Just kidding... To be honest though, I would probably trail the tracers with particles and apply some slight curl noise to their motion and then instance volumes to the particles at rendertime. You can then use some cvex to add noise to the instanced volumes. Cheers Quote Link to comment Share on other sites More sharing options...
zhyravetsky Posted February 5, 2014 Author Share Posted February 5, 2014 (edited) thats what im doing right now i just what to know if the any another way Edited February 5, 2014 by zhyravetsky Quote Link to comment Share on other sites More sharing options...
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