nis Posted February 13, 2014 Share Posted February 13, 2014 (edited) In the help guide it mentions this section on making a large body of water. Can anyone shed some light on how exactly this is done. Is it within the matra node when you have connected it to "fetch_export_ocean"? "Create a large ocean Build a large map, render out the displacement maps, and let the displacement tile the results" Edited February 13, 2014 by nis Quote Link to comment Share on other sites More sharing options...
reny Posted February 14, 2014 Share Posted February 14, 2014 check the latest Ocean Waves tutorial on sidefx, it has that topic covered. Quote Link to comment Share on other sites More sharing options...
nis Posted February 14, 2014 Author Share Posted February 14, 2014 The tutorial covers increasing the size of the grid that feeds into ocean preview/render where the UV attribute takes care of the tiling. Is this the same and most efficient way of making a large body of water that stretches out to the 'horizon'? The help docs are maybe just worded badly. Quote Link to comment Share on other sites More sharing options...
reny Posted February 18, 2014 Share Posted February 18, 2014 I once did a ocean shader before(not in houdini), so I'd say the way it used in houdini is roughly similar to adjust your uv size. (It's always tiled when generate the grid from Tessendorf paper.) If you do need the pattern to break up a bit, you can add some sin wave multiplied noise in world space. Quote Link to comment Share on other sites More sharing options...
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