rakson Posted February 21, 2014 Share Posted February 21, 2014 Hi, I know that i can make plasticity in sop solver via simple lerp but i wanted to have more controll over it (i mean plasticity threshold (initial distance bewteen points and current distance between points ratio) and strength (multiplier for restP adjustment (also $fps for multiplying)) so ive made "solver" but i always get some "bad shaped tetrahedrons" and errors with this so if someone can help me i will be very glad crashtest_FES4a_3.hipnc Quote Link to comment Share on other sites More sharing options...
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