Malcolm Zaloon Posted February 26, 2014 Share Posted February 26, 2014 Hello guys! i´m wondering how can i "up-res" my pointcloud already cached, to milions of particles, interpolating positions, and if possible on adaptive way (by area, distance) to optimize final point number. like this... white points are original points on SOP red points are adaptative created based on distance and interpolated positions. the method need be fast, the intention is up-res, so millions of points need to be created. any ideas? IMAGE: thanks in advance. Quote Link to comment Share on other sites More sharing options...
cubiccube Posted February 27, 2014 Share Posted February 27, 2014 A Point Replicate Procedural geometry shader w/proper CVEX logic could probably achieve this. You might find this recent thread helpful too: http://forums.odforce.net/topic/19359-is-there-a-way-to-create-uniform-evenly-sized-voronoi-pieces-in-h13/?hl=voronoi Quote Link to comment Share on other sites More sharing options...
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