houami Posted March 3, 2014 Share Posted March 3, 2014 Hi I am new to pyro shading and stuff.I I am using textures to emit pyro. 1)I have two questions how can i send the color information to the sahder 2) even in the opengl viewport visualiation.i feel like the colors are not proper.i feel like there is an artifcat like a texture is swimming across the fluid.Would be great if someone checks in the file and update or tell me the changes. 3) i feel that the fluid is very smooth.the division size is 0.1 but still for that i expect some details.Right now i see very artificial without any details.it doesnt have lot of details or curl or sharpness. Please help me out.would be great if someone helps out for a solution Thanks in advance 1.hipnc Quote Link to comment Share on other sites More sharing options...
houami Posted March 4, 2014 Author Share Posted March 4, 2014 any help? Quote Link to comment Share on other sites More sharing options...
gui Posted March 22, 2014 Share Posted March 22, 2014 Hi, viggy, is that you? I´m working on a project that uses this kind of effect. See the attached file! 1.hipnc 1 Quote Link to comment Share on other sites More sharing options...
houami Posted April 1, 2014 Author Share Posted April 1, 2014 Gui file is cool,for some reason when I set activation to 1 in source volume tab,the simulation doesn't proceed after frame 20 or if i hit render Quote Link to comment Share on other sites More sharing options...
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