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Emitting fluid from texture


houami

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Hi I am new to pyro shading and stuff.I I am using textures to emit pyro.


1)I have two questions how can i send the color information to the sahder


2) even in the opengl viewport visualiation.i feel like the colors are not proper.i feel like there is an artifcat like a texture is swimming across the fluid.Would be great if someone checks in the file and update or tell me the changes.


3) i feel that the fluid is very smooth.the division size is 0.1 but still for that i expect some details.Right now i see very artificial without any details.it doesnt have lot of details or curl or sharpness.


Please help me out.would be great if someone helps out for a solution


Thanks in advance


 

1.hipnc

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