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ikarus, How did you render this?!?!?


R_cyph

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You could have PM'ed me this question :P   That render is the result of advecting points a huge number of steps through a base fluid sim's velocity field and sampling the resulting trails into a density volume for render.  Volume trail does the job quite nicely, though if you want the high resolution you need to generate a great number of trails to fill the volume adequately.  I ended up having a feedback system that would generate a new set of trails and repeatedly add it to a base volume with varying seeds.  Colors are just false color based on density.

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