EddyCG Posted March 11, 2014 Share Posted March 11, 2014 (edited) Hi everyone, I need a little bit help. I want to scale by velocity an rbd packed object drive by pop and keeping collision between objects. I want all the cubes collide each other and keep scaling based on velocity. To be more clear i've joined an exemple file from Next step procedural animation. Thanks for helping. pop_bulletforce_scalebyvelocity_400.hipnc Edited March 11, 2014 by EddyCG Quote Link to comment Share on other sites More sharing options...
EddyCG Posted March 12, 2014 Author Share Posted March 12, 2014 No answers here and on sidefx forum. Maybe it's not yet possible. If someone have the answer please let me know. Thanks Quote Link to comment Share on other sites More sharing options...
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