zoki Posted April 1, 2014 Share Posted April 1, 2014 (edited) hi i am trying to use some of these simple situations to demonstrate different aspects of houdini dynamic. I cant get rid off cloth piece penetrating with static geo? I tried all options substeps, thickness, collision passes etc. watched all dops master classes but still cant fix it what am i missing here? it seems this stuff was working ok in H11/12 dynamics_002.hipnc Edited April 1, 2014 by zoki Quote Link to comment Share on other sites More sharing options...
Owl Posted April 1, 2014 Share Posted April 1, 2014 tube object>Collicions>RBD Solver>Volume Uniform Divisions = 100 Offset Surface = 0.075 Quote Link to comment Share on other sites More sharing options...
zoki Posted April 1, 2014 Author Share Posted April 1, 2014 ok thanks so to make this clear FEM cloth is usindg rbd volume representation for collision not bullet concave mesh? Quote Link to comment Share on other sites More sharing options...
Owl Posted April 1, 2014 Share Posted April 1, 2014 Old cloth solver used to use polygons for collision, new FEM solver seems to be using whatever you choose, if "Use Volume Based Collisions Detection" is toggled it will use volumes, if no it will use Bullet Data Quote Link to comment Share on other sites More sharing options...
zoki Posted April 1, 2014 Author Share Posted April 1, 2014 ok good to know thanks for fast help Quote Link to comment Share on other sites More sharing options...
Owl Posted April 1, 2014 Share Posted April 1, 2014 No problem, it seems you've got quite a lot thanks to mailing list Quote Link to comment Share on other sites More sharing options...
zoki Posted April 6, 2014 Author Share Posted April 6, 2014 Hi managed to fix it quite good there is still some penetration and stickiness between cloth not sure I would dare to do fast moving collision with cloth for real project will certailnly do more test with it https://vimeo.com/91096223 Quote Link to comment Share on other sites More sharing options...
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