Mike Alexeev Posted April 19, 2014 Share Posted April 19, 2014 Hello guys! Does anybody have an experience of writing mantra procedural which generates agent's mesh at render time for rendering crowds from massive? I think it should work very similar to PRMan procedural which goes with massive. Is there libs in massive's API for deforming agent's geo according to transformation of agent's bones? Quote Link to comment Share on other sites More sharing options...
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