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Dops Collision Animation to Geo


zinj

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Hello again!

 

Okay here's what I need to do. I created a VDB collision from a GEO OBJ import. I'm using this in the autodop to not only simply collide, but to float on the wave tank fluid as well. Okay this works!

I have a nice boat like wave motion.  I applied an initial velocity to the collision object, so it bobs with the waves up and down as it moves forward. Now, what I need to do, is transfer this animation back to the original base obj in the geo node. What would be the best way to do this?

 

Thanks!

 

 

 

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I tried to write out the geometry in the geo node since it goes back and fourth from cops, but I only get the first frame when I do

a fluid render. If the cache is large enough, after the fluid render, I can hit play, and it'll write out the cache in the file node... but this doesn't work

when the sim gets heavy. I need a way to write out the animated geometry from dops (this is where i apply an initial velocity) somehow or use cops to apply the dop

animation to the original geo obj.

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