zinj Posted May 18, 2014 Share Posted May 18, 2014 Hello again! Okay here's what I need to do. I created a VDB collision from a GEO OBJ import. I'm using this in the autodop to not only simply collide, but to float on the wave tank fluid as well. Okay this works! I have a nice boat like wave motion. I applied an initial velocity to the collision object, so it bobs with the waves up and down as it moves forward. Now, what I need to do, is transfer this animation back to the original base obj in the geo node. What would be the best way to do this? Thanks! Quote Link to comment Share on other sites More sharing options...
zinj Posted May 20, 2014 Author Share Posted May 20, 2014 I tried to write out the geometry in the geo node since it goes back and fourth from cops, but I only get the first frame when I do a fluid render. If the cache is large enough, after the fluid render, I can hit play, and it'll write out the cache in the file node... but this doesn't work when the sim gets heavy. I need a way to write out the animated geometry from dops (this is where i apply an initial velocity) somehow or use cops to apply the dop animation to the original geo obj. Quote Link to comment Share on other sites More sharing options...
pbarua Posted June 6, 2014 Share Posted June 6, 2014 You can use dopimport sop to import dop data. wire it to geo which you want to transform with Import Style Transform Input Geometry. You can write dop data at sop level using dopio sop. Hope it make sense. Quote Link to comment Share on other sites More sharing options...
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