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Displacement from ZBrush


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Hi all,

 
I am trying to use a displacement map, that was exported from ZBrush, on a Mantra Surface material. The map from ZBrush works when I use it with Maya and Vray, but something goes wrong with Mantra. I don't know what I am doing wrong here.
 
Here is the result with Vray (how it is supposed to look like):
 
op6x55.jpg
 
And here the result with Mantra (notice, for example, the problems on the upper lip):
 
 rw80o5.jpg
 
This is the Mantra Surface Shader displacement setup:
 
 4j9jxz.jpg
 
The displacement map is 32bit with mid displacement at 0 and smooth uvs is enabled.
 
Any help is much appreciated!

post-11657-0-67777400-1401127368_thumb.j

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