illuMinator Posted May 26, 2014 Share Posted May 26, 2014 Hi all, I am trying to use a displacement map, that was exported from ZBrush, on a Mantra Surface material. The map from ZBrush works when I use it with Maya and Vray, but something goes wrong with Mantra. I don't know what I am doing wrong here. Here is the result with Vray (how it is supposed to look like): And here the result with Mantra (notice, for example, the problems on the upper lip): This is the Mantra Surface Shader displacement setup: The displacement map is 32bit with mid displacement at 0 and smooth uvs is enabled. Any help is much appreciated! Quote Link to comment Share on other sites More sharing options...
illuMinator Posted May 26, 2014 Author Share Posted May 26, 2014 Well that was weird. I set the Displacement map back to Luminance and it worked. I tried that already exessively this morning and it gave me horrible results. Obviously I had something wrong there... Quote Link to comment Share on other sites More sharing options...
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