meshsmooth Posted July 27, 2004 Share Posted July 27, 2004 I am working on a contour map that I will have to turn into a mesh. In max I connected the splines (they were broken where the height labels were) then set them to the heights that were labeled. So I had splines running along the contours at the appropriate heights. In order to import the splines from MAX I had to turn them into extruded sections (think ribbons) I exported an OBJ file and now I have these ribbons in Houdini. How do I turn these ribbons into splines? Just to make it interesting the ribbons have triangulated faces. Any ideas on how to turn the contour splines into a mesh that represents the contours faithfully? Quote Link to comment Share on other sites More sharing options...
meshsmooth Posted July 27, 2004 Author Share Posted July 27, 2004 After some more tinkering I found a primitive SOP if you set the Face/Hull > Close U = * open then delete one side of the now wireframe ribbon with a delete Sop you can add a fuse if you like but the real challenge will be taking the mess of lines and turning them into a representation of the ground. Quote Link to comment Share on other sites More sharing options...
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