Whatsinaname Posted July 2, 2014 Share Posted July 2, 2014 Is there a way to extract information like heat, fire, temperature out of the billowy smoke shader (or others, like pyro)? Quote Link to comment Share on other sites More sharing options...
tony Posted July 15, 2014 Share Posted July 15, 2014 (edited) Is this what you're after? (Just a heads up, I've unlocked the pyro shader in this scene. If you dive inside there's some extra parameter nodes inside a netbox which pass on the information for the custom image planes.) volume_render_passes.hip Edited July 15, 2014 by tony Quote Link to comment Share on other sites More sharing options...
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