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metaball as collision


arjanM

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Hi,

I want to use a collection of metaballs as a collision object for a cloth object.

When I make the metaballs a static object, I need to check Volume Based Collision Detection to have an effect.

But It will voxelize the metaballs to a volume and I need a pretty high division when I animate the metaballs.

The metaballs have volume information themself, so it seems a bit useless to voxelize them for the collsion.

Is there a way to have a collsion with the metaballs without making them into a volume, but using the volume data of the metaballs themself?

thanks

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