arjanM Posted July 14, 2014 Share Posted July 14, 2014 Hi, I want to use a collection of metaballs as a collision object for a cloth object. When I make the metaballs a static object, I need to check Volume Based Collision Detection to have an effect. But It will voxelize the metaballs to a volume and I need a pretty high division when I animate the metaballs. The metaballs have volume information themself, so it seems a bit useless to voxelize them for the collsion. Is there a way to have a collsion with the metaballs without making them into a volume, but using the volume data of the metaballs themself? thanks Quote Link to comment Share on other sites More sharing options...
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