bonjarry Posted July 15, 2014 Share Posted July 15, 2014 I would like to do a "simple" simulation of some hanging banners. But I would like them to already be torn (old and dirty). Not too much character interaction, just gravity and some wind forces. This will be my first venture into cloth in Houdini. I've seen ways of tearing a cloth through simulation, but what would be the best way to do an already torn piece of cloth (with edges and holes)? Is this something the I could achieve solely through surfacing? or better to do some in modeling? Also, any general tips on cloth? Thanks! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.