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Flip Fluid from Deforming Geometry


yalla

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Hi,

 

I am trying to emit a flip fluid from an animated object and make it spiral along the surface of the emitter while following the animation.

 

The main problem I'm having is finding a way to integrate two custom velocities: the emitter velocity and the spiral velocity.

 

Sourcing the emitter velocity in postsolve didn't help, nor did creating a velocity field from the emitting geometry and integrating that with the spiraling velocity.

 

Any idea would be much appreciated.There must be a way to this (calculating velocity increment between frames and adding that back up..and that sort of business maybe) but I'm a noob and i don't know how. 

 

Just a few notes: animation not at object level + fluid not continuously emitting.

 

I have attached a file to explain better what I'm trying to do.

 

Thank you! :)

 

 

 

Flip_Deforming_Geo.hip

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