csp Posted August 8, 2014 Share Posted August 8, 2014 (edited) *sorry for the title, it was late when I was posting this . Apparently I cant edit the title. "Emit packed RBD" Hi, I have a simple setup where I am emitting from a surface packed geometry, both fractured and non. The name attribute is unique for each piece and everything works fine as is. I would like also to delete some of those based on their age or distance from camera and can be done easily, but its causing pre-fractured objects to explode in the air, without any collision or any other force applied to them. I am guessing that has to do with the point number and I am not sure how to fix this. There is an attached file to demonstrate the problem. Also last and least important question, is there any way to have a constrain network to be updated while new pieces are emitted? emit_rbd_v001_t01.hip Edited August 8, 2014 by cparliaros Quote Link to comment Share on other sites More sharing options...
csp Posted August 8, 2014 Author Share Posted August 8, 2014 Solved, it was a bug which has been fixed in 13.0.488. Quote Link to comment Share on other sites More sharing options...
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