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Emit Packet RBD


csp

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*sorry for the title, it was late when I was posting this -_- . Apparently I cant edit the title. "Emit packed RBD" 

 

Hi,

 

I have a simple setup where I am emitting from a surface packed geometry, both fractured and non. The name attribute is unique for each piece and everything works fine as is.

I would like also to delete some of those based on their age or distance from camera and can be done easily, but its causing pre-fractured objects to explode in the air, without any collision or any other force applied to them. I am guessing that has to do with the point number and I am not sure how to fix this.

 

There is an attached file to demonstrate the problem.

 

Also last and least important question, is there any way to have a constrain network to be updated while new pieces are emitted?

emit_rbd_v001_t01.hip

Edited by cparliaros
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