Whatsinaname Posted August 25, 2014 Share Posted August 25, 2014 In my scene, I find it weird it takes no time to play/ simulate the particles but as soon as I ROP the particles out, it seems to take ages, up to five times longer, which is far more than I would usually expect from I/O issues. Is there anything I might have forgotten, so caching takes so much time? Quote Link to comment Share on other sites More sharing options...
graham Posted August 25, 2014 Share Posted August 25, 2014 Do you have "Save In Background" enabled on the Geometry ROP? I seem to recall that option not playing well with POPs. 1 Quote Link to comment Share on other sites More sharing options...
Whatsinaname Posted August 25, 2014 Author Share Posted August 25, 2014 It seems like that was the issue. Now, without Save in Background, it is running like a delight. Quote Link to comment Share on other sites More sharing options...
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