doc Posted September 23, 2014 Share Posted September 23, 2014 Hi, So I'm trying to figure out how to displace my sdf (rendered as an iso surface ) at render time. I've tried just moving P in a surface shader, that gave a a bump, but no displacement. So then I tried manipulating density with a cvex shader but that doesn't work at all (renders black). I've attached my test file, if anyone has any suggestions it would be greatly appreciated. Thanks test.hip Quote Link to comment Share on other sites More sharing options...
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