Malcolm Zaloon Posted October 20, 2014 Share Posted October 20, 2014 Hello guys! Im trying to make a cloth react to flip fluid on a beach(the cloth is on ground)...making cloth sim be afected by fluid motion as forces. the cloth (FEM) and flipsolver are on same DOP. i turn FEEDBACK to 1 on flipsolver, but not working. (its not easy like RBD right?) Any ideas? Thanks in advance! Quote Link to comment Share on other sites More sharing options...
Sierra62 Posted October 20, 2014 Share Posted October 20, 2014 I believe the node you are looking for is the "fluidforce" node. Quote Link to comment Share on other sites More sharing options...
Malcolm Zaloon Posted October 20, 2014 Author Share Posted October 20, 2014 Thanks man! you are right.. works! Quote Link to comment Share on other sites More sharing options...
Malcolm Zaloon Posted October 20, 2014 Author Share Posted October 20, 2014 Oh.. there's another problem, the fluidforce worked cloth reacts to fluid motion, but now i cant use the cloth as collider on fluid... is FEM working with flip? even if i use a trick... i re-import cloth from other SOP (with obj merge from simulated) as a collider, if i check "use deforming geo" the object deforms with "double" deformations like crazy... and if i check "ignore merge relationships"not deforms, but it not collide anymore... :/ may i missing something here? Quote Link to comment Share on other sites More sharing options...
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