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animate polybevel per point with CHOPs


MCGrund

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Hey all,
I'm working on this test where I want to animate the polybevel of several cornerpoints through CHOPs. When you scrub through the timeline you can see that there are several points that are bevelled simultaniously but I can't get it to work so that each point is bevelled on it's own.
Does this make sense? I'm kinda tired :blink:  I hope someone can shed light on this.

Oh and I just realized that one of the bevel operations creates a hole, don't know about that one either.

Thanks!

bevel_chops.hiplc

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