ltmedic Posted December 10, 2014 Share Posted December 10, 2014 Hey guys I'm working on a house destruction and i've used the debris shelf tool to create trails and make the scene more interesting. I was wondering how i would go about using the particles already generated from the debris tool to turn it into a volumetric to be shaded as smoke. I've tried using this tutorial to help and had to tweak it a bit to work with houdini 13. But i'm still just getting particles. Thanks Quote Link to comment Share on other sites More sharing options...
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