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Pop particles (debris) to volumetric


ltmedic

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Hey guys

 

I'm working on a house destruction and i've used the debris shelf tool to create trails and make the scene more interesting. I was wondering how i would go about using the particles already generated from the debris tool to turn it into a volumetric to be shaded as smoke. I've tried using this tutorial to help 

and had to tweak it a bit to work with houdini 13. But i'm still just getting particles.

 

Thanks

 

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