ispep Posted December 12, 2014 Share Posted December 12, 2014 lets say I have two simple boxes, one bigger than the other, and the smaller of the two moving through the other causing an intersection. If I want to emit particles from the collided geometry I assume I make a scatter of the bigger box to use as a reference point (?) but how would I know when they intersect. I'm assuming this is incredibly simple? Quote Link to comment Share on other sites More sharing options...
iamyog Posted December 12, 2014 Share Posted December 12, 2014 https://www.sidefx.com/index.php?option=com_content&task=view&id=2270&Itemid=363 https://www.sidefx.com/index.php?option=com_content&task=view&id=2269&Itemid=363 1 Quote Link to comment Share on other sites More sharing options...
ispep Posted December 12, 2014 Author Share Posted December 12, 2014 Thanks, can't believe that didn't come up in my google searches. Quote Link to comment Share on other sites More sharing options...
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