Solitude Posted December 16, 2014 Share Posted December 16, 2014 Hey guys, Currently writing a shader in vex (via the vex builder type), and I'm running into an issue where it works great right up until I try plugging in a string parm node into the input on my node in a shop network. If I middle click "map1" and do promote parameter I get: 'Error: Syntax error, unexpected identifier.\t (3,20)' if I delete that node and middle click map2 I get: "Error: Syntax error, unexpected identifier, expecting '}'.\t (3,23)" In my outer code I have two functions -- neither of which have the name of the input being referenced at all. In the Inner code I have: string mapary[] = {$map1,$map2,$map3,$map4,$map5}; then later down the line I'm calling mapary[idx] no other reference to map1 (or any of the others) which is currently what I'm inputting. I've tried other names for it as well just in case, such as mapa or map_a Any idea with what I'm doing wrong? 1 Quote Link to comment Share on other sites More sharing options...
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