luc255 Posted December 19, 2014 Share Posted December 19, 2014 (edited) Hello guys, I would like to know if it is possible to create a multi instancing with FlipFluid or PopParticle on Houdini. Like one point drives multi point. It's the same thing when you activate MultiPoint on Maya Cheers, Sylvain. PS : Enclosed there is an exemple. Edited December 19, 2014 by luc255 Quote Link to comment Share on other sites More sharing options...
pbarua Posted December 19, 2014 Share Posted December 19, 2014 Use pointreplicate sop if you want post sim. Or use popreplicate POPDOP inside dop. Quote Link to comment Share on other sites More sharing options...
pbarua Posted December 19, 2014 Share Posted December 19, 2014 You can also do it at render time by using Point Replicate Procedural shop. Quote Link to comment Share on other sites More sharing options...
luc255 Posted December 19, 2014 Author Share Posted December 19, 2014 Thank-you for your answers, Yes, with point replicate in source_particles that works ! But I have a strange rotation because I have 1 point driving 10 points in rotation. Best, Sylvain. Quote Link to comment Share on other sites More sharing options...
pbarua Posted December 19, 2014 Share Posted December 19, 2014 point replicate will inherit all the attribute from source. If you have any difficulty like collisions then I will recommend to use at sim time (in pops). Quote Link to comment Share on other sites More sharing options...
pbarua Posted December 19, 2014 Share Posted December 19, 2014 If you face any problem post your file. Quote Link to comment Share on other sites More sharing options...
luc255 Posted March 24, 2015 Author Share Posted March 24, 2015 Problem solved with Houdini 14 . Quote Link to comment Share on other sites More sharing options...
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