ltmedic Posted December 24, 2014 Share Posted December 24, 2014 Hi I'm trying to make a house destruction simulation and trying to add the dust/smoke created from the destruction. Using the debris shelf tool to emit particles from the destruction and using those particles to create the pyro. The debris particles has a birth rate of 10000. The issue i'm having is that when simulating the scene it is so slow, when trying to save the cache to my hard drive it's stuck on calculating VEX for volumetric shader and has been for 30mins. i'm assuming this method is very inefficient and there is probably a faster way. Is there an alternative way to create a dust/smoke from the destruction? Thanks Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.