harima Posted January 10, 2015 Share Posted January 10, 2015 Hi All. I have set up a very easy scene to get my head around the pyro shader and I already have an issue. Setup is just a 2D volume with size 10 on x axis with density mapped from 0 to 10 across x . In Geometry node test1 I am doing all the density remap inside the volumevop and everything works as I expect. (fit density to go from 0-10 to 0-1 and then reshape with a spline ramp to give a hill shape) In Geometry node test2 I am trying to do the same through the pyro shader but the result is not the same. So I guess I am missing something . Please when you have some free time have a look in my hip file. Thank you. pyrodensityremaptest.hipnc Quote Link to comment Share on other sites More sharing options...
harima Posted January 19, 2015 Author Share Posted January 19, 2015 Hi guys, Sorry to bring this up again but it really bugs me Has anyone got the chance to check this issue? Btw it doesn't have to be a pyro shader. Basically if I try to reshape the density at render time by using the fit and the ramp from SOPS it doesn't behave the same. Really wondering if thats a limitation or I have a fundamental misunderstanding regarding volumes and rendering . Cheers! Quote Link to comment Share on other sites More sharing options...
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