Gubkin Posted January 20, 2015 Share Posted January 20, 2015 Hello everyone, this is my first post hereAt the moment I have got a fractured geometry, a collision object that interacts with it and an animated bounding box that is activating the fractured pieces in front of the collision object. I want to have a procedural bounding box which is the collision object with a box that is plugged in at the bottom so that the bounding box adjusts on its own and I don't have to animate it. Can someone tell me how to do that please, thank you. Ground_Fracturing_B-BOX.hipnc Quote Link to comment Share on other sites More sharing options...
Gubkin Posted January 22, 2015 Author Share Posted January 22, 2015 (edited) Figured it out in another way using a SOP Solver inside the DOPHere is the working version activate_pieces_forever.hipnc Edited January 22, 2015 by Gubkin Quote Link to comment Share on other sites More sharing options...
Raywiz Posted February 3, 2015 Share Posted February 3, 2015 or found this file http://forums.odforce.net/topic/21758-activate-fractured-pieces-with-an-animated-object/ ;-) Quote Link to comment Share on other sites More sharing options...
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