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Activate Fractured Pieces with a Procedural Bounding Box


Gubkin

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Hello everyone, this is my first post here
At the moment I have got a fractured geometry, a collision object that interacts with it and an animated bounding box that is activating the fractured pieces in front of the collision object. I want to have a procedural bounding box which is the collision object with a box that is plugged in at the bottom so that the bounding box adjusts on its own and I don't have to animate it. Can someone tell me how to do that please, thank you.

Ground_Fracturing_B-BOX.hipnc

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