ikarus Posted January 21, 2015 Share Posted January 21, 2015 I saw this was rolled out at siggraph asia 14 but haven't heard anything about this so far http://pages.cs.wisc.edu/~sifakis/project_pages/SPGrid.html There's some definite comp-sci wizardry happening here involving sparse memory paging that's rather difficult to comprehend fully. They compare it to VDB and atleast in the access test results they showed it has quite the speed improvement (What looks to be 10x) in access. Maybe we'll see a VDB-topper for volume data/simulation using techniques like this in the near future? Thoughts? 2 Quote Link to comment Share on other sites More sharing options...
Sierra62 Posted January 21, 2015 Share Posted January 21, 2015 Looks really cool. That would probably be really useful for games. I may be wrong but is that more of a way to visualize a sim rather than actually compute it. Quote Link to comment Share on other sites More sharing options...
ikarus Posted January 21, 2015 Author Share Posted January 21, 2015 The paper also includes their approach to simulation using the SPGrid structure. Quote Link to comment Share on other sites More sharing options...
Sierra62 Posted January 21, 2015 Share Posted January 21, 2015 Interesting, I didn't read the paper, I just watched the video. I am curious how it would work with a moving camera or moving geometry. Quote Link to comment Share on other sites More sharing options...
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