VAco Posted January 28, 2015 Share Posted January 28, 2015 Hi,I have a question regarding using alembic format to export an animated l-system to maya.I was able to succesfully export my l-system (which is a flower) to maya, however i was wondering how would i perserve groups from houdini.Since when i export it to maya the l-system has no materials and is exported out as a single mesh AND applying materials to the leaves, stem, blossom would be very tedious face by face.What is the best way to approach this ? I have a deadline coming up very soon and ANY help would be really, kindly greatly appreciated !!!Kind Regards, Vaco Quote Link to comment Share on other sites More sharing options...
jkunz07 Posted January 28, 2015 Share Posted January 28, 2015 If you have the leaves and everything in separate geometry containers like /obj/leaves /obj/stem etc. and use an alembic rop in /out to export /obj/* Then in maya they will come in the the same way, if you open the outliner you will see an equivalent to your houdini scene organization. You can even use subnetworks in houdini to define more complex scene hierarchies. Quote Link to comment Share on other sites More sharing options...
VAco Posted February 1, 2015 Author Share Posted February 1, 2015 Thanks for the suggestion.I tried to do it like that, i see a hierachy in maya ( e.g. leaves (group) -> stem (group) -> flower(group) and this group contains many elements, but other groups don't have any elements apart from holding the groups ).But the issue is that i get an error "cd is not vector valued" when i try to select any of the objects in maya's outliner and i see no geometry or anything in the viewport.I tried using "Cd" parameter in the vertex attributes, but that did not help.Do not know what to do :/ Quote Link to comment Share on other sites More sharing options...
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