gillsp Posted January 29, 2015 Share Posted January 29, 2015 So I was doing some flip simulation, and the highest I managed to get is around 50mil to 60 mil particles with one simple flip solver.(already deleting some attributes) with 32GB of RAM. But when I was doing some other tests, with a few more microsolvers, I was only able to get to not even 20mil(and my computer tells me not enough memory). My question is what is the main methods to optimize the scene except particle counts and deleting useless attributes? I knew Igor was able to optimize and get around 40mil(if I remember correctly) with only 16GB of RAM?Please help me, of coz, all other advises and help will also be greatly appreciated. Quote Link to comment Share on other sites More sharing options...
CeeGee Posted January 29, 2015 Share Posted January 29, 2015 Hi, How your scene look, what are you simulating, what kind of microsolver are you using? Igor Quote Link to comment Share on other sites More sharing options...
gillsp Posted January 29, 2015 Author Share Posted January 29, 2015 Hi Igor, I was actually the guy who PM you on Vimeo, because I was not sure if you will be either one, we can handle the question with the vimeo pms or emails, thanks. Quote Link to comment Share on other sites More sharing options...
Netvudu Posted January 30, 2015 Share Posted January 30, 2015 eeerm...I would say other people would deem as rude to use the forum to ask and then make people reply somewhere else so nobody knows the answer. ....other people...not me of course...by any means.... ...seriously.... Ok. That´s rude. 9 Quote Link to comment Share on other sites More sharing options...
borisb2 Posted February 8, 2015 Share Posted February 8, 2015 i'd say this thread can be deleted - as there is no info in it whatsoever Quote Link to comment Share on other sites More sharing options...
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