iamyog Posted February 11, 2015 Share Posted February 11, 2015 (edited) Hi I'd like to reshape a volume in a volumeVOP by using SDF informations. While it works properly on a static volume, I'm facing a problem with something evolving through time : please have a look at the attached file, my input is a simple smoke sim. I can't find a way to compute the SDF information right inside the smoke solver (the only gas microsolver are for Geometry or particles) so I tried to convert the "DOP imported" sim.Problem is that either via VDB or standard volumes, I obviously need to specify an IsoValue that define what's inside or outside. I suspect this threshold to be the cause of some flickering when I convert that back to normal fog.Just flipbook a few frames on my example file, you'll quickly understand what I mean : the low density edges are flickering. It is indeed visible afterwards in my reshaping and at render time. I know I can reshape by using the density only but I'd like to use the SDF. Is there any way to prevent this behaviour ? or maybe there's a simple way to output SDF values from the solver itself. Thanks smoke_to_sdf.hip Edited February 12, 2015 by iamyog Quote Link to comment Share on other sites More sharing options...
iamyog Posted February 12, 2015 Author Share Posted February 12, 2015 I found a way to minimize that by taking several samples at different IsoValue and blend them together after. I'm unsure about how much sharp details I'm losing due to this, but the problem is smoothed out. Quote Link to comment Share on other sites More sharing options...
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