mjL Posted February 13, 2015 Share Posted February 13, 2015 I'm trying to create a method for something that looks like an extruded altitude map and I have a setup that works but it is very very heavy when dealing with more than 5 layers in a small space. I was wondering if there were any other ways of approaching this? Any pointers will be appreciated topoRelief.hipnc Quote Link to comment Share on other sites More sharing options...
Robert Posted February 13, 2015 Share Posted February 13, 2015 The cookie SOP slows everything quite a lot. Since you are dealing with flat planes I made an example where I use a foreach to do the iterations and use the clip sop for the slicing. For each iteration I clip the original mesh on a point in the y-axis (which is basically using a cookie with a flat grid, but faster) and just scale it to 0 to make it flat. topoReliefForeachClip.hiplc Quote Link to comment Share on other sites More sharing options...
mjL Posted February 13, 2015 Author Share Posted February 13, 2015 Thanks Robert, I always knew the cookie was the most heavy handed approach to solving this. Your solution works very nicely - I'm going to try to make this method word for deformed geo now. I know I won't be able to scale to 0 for that Thanks again Quote Link to comment Share on other sites More sharing options...
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