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Landscape Relief


mjL

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I'm trying to create a method for something that looks like an extruded altitude map and I have a setup that works but it is very very heavy when dealing with more than 5 layers in a small space. I was wondering if there were any other ways of approaching this?

 

Any pointers will be appreciated :)

topoRelief.hipnc

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The cookie SOP slows everything quite a lot. Since you are dealing with flat planes I made an example where I use a foreach to do the iterations and use the clip sop for the slicing.

For each iteration I clip the original mesh on a point in the y-axis (which is basically using a cookie with a flat grid, but faster) and just scale it to 0 to make it flat.

topoReliefForeachClip.hiplc

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Thanks Robert, I always knew the cookie was the most heavy handed approach to solving this. Your solution works very nicely - I'm going to try to make this method word for deformed geo now. I know I won't be able to scale to 0 for that :)

 

Thanks again

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