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Ground shattering problem


jim c

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I'm trying to get my surface to shatter along am animated trail. I'm using a sphere animated along a curve to push up the shattered parts, and then a deforming terrain object that "catches" the broken pieces. See 1st attached image.

post-4235-0-27219300-1424534939_thumb.jp

 

The first 18 frames work perfectly. Then all of a sudden on frame 19, all the other fracture pieces go haywire (see 2nd image).

 

post-4235-0-71072700-1424534961_thumb.jp

 

I've attached a simple test of this. Is there something obvious I'm missing?

groundshatter.hipnc

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Check grid_object2/make_terrain node. between 18-19 frame you can see that the boundary of the object is slightly different - in combination with concave object probably this is causing instability in simulation .

Right click -> Allow Editing on contents on grid_object2 node.

Dive inside make terrain network, select extrude_volume1 and uncheck Flatten Base option.

Now it will work much better.

 

Good luck!

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Wow, thanks so much, works perfectly now!! I did see the change in the collision boundary, but I didn't understand why it was happening, and since it seems to just go down, I didn't think it was affecting anything. I wonder if I make the terrain a full 3d shape instead of just a plain, if it would behave nicer? Anyways, thanks a lot!

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OK one last weird issue. The shattering object seems to elevate a small amount after frame 1, and I'm not sure why. Playing with the terrain object doesn't seem to matter, and it's size doesn't seem to change either, so I don't *think* that's the issue. The shatter object has it's object level TY set to 0.12, but that's NOT key framed. It just seems to jump up a small amount and then hover there. Is that normal? Changing the rbd solver's sub steps doesn't seem to have any affect.

 

post-4235-0-25461000-1424541021_thumb.jp

 

 

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