Saber Posted March 3, 2015 Share Posted March 3, 2015 (edited) Hello everyone, here is my latest houdini river simulation rendered in arnold https://vimeo.com/113692581 everything was done using houdini except the trees were generated using speedtree(rigged and animated in houdini) and the rocks were sculpted in Zbrush. Breakdown showing all the the river passes:https://vimeo.com/113777396 Poly counts (approx) :WaterMesh : 3 million polyClose up Trees : 3 million polyOther trees: 5 differnet types of tree with an average of 1 millin poly eachRocks were subdived and displaced at rendertime Foam and splashes : 80 million pointsBubbles : 30 mil Render time :everything was rendered in seperate passes :Background : 6minFoam : 4minBubbles: 3minwater: 12minrocks: 5mintrees: 6min Hope you guys like it Edited March 3, 2015 by Saber 4 Quote Link to comment Share on other sites More sharing options...
vbk!!! Posted March 4, 2015 Share Posted March 4, 2015 nice ! what computer did you use to get this render times ? Quote Link to comment Share on other sites More sharing options...
Saber Posted March 4, 2015 Author Share Posted March 4, 2015 i have a workstation equipped with the CPU below:http://ark.intel.com/products/63697 Quote Link to comment Share on other sites More sharing options...
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