tinboy Posted March 4, 2015 Share Posted March 4, 2015 Hi guysHow can i add a drag force while using the bullet solver? The drag force node in dops just makes everything explode violently. Quote Link to comment Share on other sites More sharing options...
Netvudu Posted March 4, 2015 Share Posted March 4, 2015 if you´re using packed primitives just use the POP Drag force connected to the right input of the Rigid Body solver. Quote Link to comment Share on other sites More sharing options...
cwhite Posted March 4, 2015 Share Posted March 4, 2015 Also, note that in Houdini 14 the Bullet solver re-evaluates forces at each substep, so you can now increase the substeps on the Bullet solver instead of the entire DOP network if you have strong drag forces. 3 Quote Link to comment Share on other sites More sharing options...
tinboy Posted March 5, 2015 Author Share Posted March 5, 2015 HiWhen I connect the pop drag node to the right input of the bullet solver i get a "unexpected subdata found" error. I'm trying to build a drag force with vops in dops but no luck so far. Quote Link to comment Share on other sites More sharing options...
tinboy Posted March 5, 2015 Author Share Posted March 5, 2015 I was in H13 it works in H14. Cool thank you guys! Quote Link to comment Share on other sites More sharing options...
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