tannedfx Posted March 6, 2015 Share Posted March 6, 2015 Hi guys, I am having some difficulties with normals. As seen in the image below, I need to make those normals, pointing-up, to point different directions in a more slanting/sloping manner. My method was to group-paint parts with the normals pointing-up and use a point sop to add normals or to affect them but I want to know and try other method. I heard about a way which uses vopsop and 'normalize' and fit range to marginalize the direction. I would like to hear more about this method or other method from you guys, need some enlightenment. Thanks!! Quote Link to comment Share on other sites More sharing options...
Annon Posted March 6, 2015 Share Posted March 6, 2015 (edited) Here is a quick file I made for you to show some simple ways to play with normals (or any vectors). If you look at this you should be able to figure out how to do what you want. normalsExamples.hip Edited March 6, 2015 by ChristianW Quote Link to comment Share on other sites More sharing options...
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