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Having trouble creating Smoke and Debris..


prashantg

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Hello everyone, I am new to houdini and having trouble to get realistic wall destruction scene. I tried a setup and was at least successful with wall break. But, when I added smoke (using pop solver) and tweaks, its render is looking very flat. I applied billowy smoke material to it. But I dont know whats wrong. Also, wanted to create small debris falling from the wall. Please help me with the file. Also uploading my file to have a look. Thanks. 

 

 

wall_destruct_v007.hip

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Your area light has a shadow mask set to a single object in the scene and your shadow intensity is 0.05 or 5%. You are excluding the actual smoke object so it is not shadowing hence no depth in the volume and when you do get shadows, they are so feint as to not show at all.

 

Set the shadow mask back to * and set the shadow intensity to 1 and then you should see the smoke both self-shadow and shadow the surrounding scene to get back the depth. 

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