prashantg Posted March 8, 2015 Share Posted March 8, 2015 Hello everyone, I am new to houdini and having trouble to get realistic wall destruction scene. I tried a setup and was at least successful with wall break. But, when I added smoke (using pop solver) and tweaks, its render is looking very flat. I applied billowy smoke material to it. But I dont know whats wrong. Also, wanted to create small debris falling from the wall. Please help me with the file. Also uploading my file to have a look. Thanks. wall_destruct_v007.hip Quote Link to comment Share on other sites More sharing options...
Guest tar Posted March 8, 2015 Share Posted March 8, 2015 No time to open .hip - can you post some renders please. It's probably your lighting setup. Quote Link to comment Share on other sites More sharing options...
prashantg Posted March 8, 2015 Author Share Posted March 8, 2015 Here are two previews with and without smoke. And yes.. lighting is changing the appearance alot. Thanks for the info. Though the render is too bad for a realistic effect for now. withoutsmoke_render.mov withsmoke_render.mov Quote Link to comment Share on other sites More sharing options...
Guest tar Posted March 8, 2015 Share Posted March 8, 2015 Yeah - you need to sculpt the volumes with lighting! flat light always look crappo Quote Link to comment Share on other sites More sharing options...
prashantg Posted March 8, 2015 Author Share Posted March 8, 2015 oh yea.. ! Thanks mate. And any tweaks or workaround tips to approach for an realistic effect and also to get the debris. Quote Link to comment Share on other sites More sharing options...
ciliath Posted March 9, 2015 Share Posted March 9, 2015 you could start by varying the size of you debris chunks Uniformity makes it look weird Quote Link to comment Share on other sites More sharing options...
old school Posted March 11, 2015 Share Posted March 11, 2015 Your area light has a shadow mask set to a single object in the scene and your shadow intensity is 0.05 or 5%. You are excluding the actual smoke object so it is not shadowing hence no depth in the volume and when you do get shadows, they are so feint as to not show at all. Set the shadow mask back to * and set the shadow intensity to 1 and then you should see the smoke both self-shadow and shadow the surrounding scene to get back the depth. Quote Link to comment Share on other sites More sharing options...
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